online available
In this course, students will learn about the theory of game design and its history. Using historical examples, students will study the evolution of game design, different genres of video games, and the evolution of video game-related technology.
Level I Prereq: Academic Reading and Writing Levels of 6
Class offerings by semester
Summer 2020 | Fall 2020 | Winter 2021 | Summer 2021 |
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Day Class (before 5 p.m.) Evening Class (after 5 p.m.) Online Class Class offerings by semester is offered as a planning tool. Please refer to the course schedule to see the specifc time and platform for which the course is offered. |
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Description | Hours |
---|---|
Credits | 3 |
Lecture Hours | 45 |
Clinical Hours | 0 |
Lab Hours | 0 |
Other Hours | 0 |
Total Hours | 45 |
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