This class is no longer offered as of Spring/Summer 2019.
This course introduces the basics of 2D game design and development. Students will identify game resource requirements and then use supplied game resources to make a complete 2D game. Students will develop game algorithms using object instances, sprites, events, action blocks, library functions, levels, sound effects, music, rooms and scores. Students will develop games without using programming language, but they are expected to have experience with computer application software.
Level I Prereq: Academic Reading and Writing Levels of 6
Description | Hours |
---|---|
Credits | 4 |
Lecture Hours | 60 |
Clinical Hours | 0 |
Lab Hours | 0 |
Other Hours | 0 |
Total Hours | 60 |
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